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Lords of the Fallen is Coming to Xbox Game Pass, It’s Been Claimed

Lords of the Fallen is Coming to Xbox Game Pass Its Been Claimed
Lords of the Fallen, last year's action RPG from developer Hexworks, is said to be coming to Xbox Game Pass later this month.

Lords of the Fallen, last year's action RPG from developer Hexworks, is said to be coming to Xbox Game Pass later this month.

At least, that's what Exputer writes to have heard from sources close to the outlet. The exact release date of the action RPG/Soulslike is unknown, but sources have said that the title will be added to Microsoft's subscription service by the end of this month. Interestingly, last week, Hexworks' Saul Gascon took to the official Xbox Wire to talk about the game's 'Master of Fate' 1.5 update, which marks the finale of more than 30 updates that have been released for the game since launch. "This week, we’ve reached the biggest milestone since launch: Version 1.5 – Master of Fate", the Executive Producer wrote on the Xbox Wire. "It’s the culmination of over 30 updates released since launch, which has seen additional new content and quality of life updates – including rigorous difficulty balancing – that have significantly improved performance, stability, and optimization across the board. All of this has resulted in Master of Fate being the very best version of Lords of the Fallen to date."

Lords of the Fallen was released for PC and consoles back in October of last year. The game is the successor to 2014's Lords of the Fallen from developer Deck13.

We'll update you as soon as we learn more about the game being added to Game Pass. Here's what we wrote about Hexworks' debut title last year in our launch review:

Lords of the Fallen showed a lot of promise before release, and I was disappointed to see how the game failed to deliver an enjoyable experience. Some die-hard Souls series fans may find some enjoyment in the 35 or so hours-long journey to save Mournstead, but everyone else likely won't be able to see past the game's many shortcomings. Combat is the heart and the (dark) soul of any soulslike, and an interesting story and solid world design can only do so little to alleviate issues stemming from clunky combat design.

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