For Honor Update 2.34 Patch Notes for March 17
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Ubisoft has released the patch notes for update 2.34 coming to the hack and slash game, For Honor. The new update makes improvements to crossplay, the Dominion portion of the game, fighters and brings several bug fixes.
For Honor is an action fighting game originally released in 2017. It allows players to take on the historical roles of knights, samurai, and vikings. The new update should make the popular game even more enjoyable. Check out the patch notes for update 2.34 coming to For Honor below.
CROSSPLAY
Crossplay Phase 1
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Matchmaking is now enabled by default across all platforms (PC, PlayStation, and Xbox) for PVP and PVE mode. Crossplay Phase 2: Group Play with Friends to be released at a later date. With the introduction of Crossplay Phase 1 players can expect the following changes:
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PC, PlayStation, and Xbox players can now matchmake together. This should improve matchmaking time and play session experience.
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For technical reasons, ingame voice chat is disabled for all Crossplay matches
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Player skill rating reset must take place at the start of the season (personal skill rating will be re-calibrated after a few matches)
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Players who do not want to take part in Crossplay can opt out through the Settings Menu under the new ‘Online’ option
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Developer’s Comment: Crossplay will not include Campaign Mode, Training Mode, Custom Match (Phase 1 only), Arcade Mode, and Rank Mode.
Ubisoft Account Username Report
Developer’s Comment: Please note that we cannot act on an Microsoft or Sony Usernames only on Ubisoft Accounts Usernames.
Improvements
DOMINION
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Improve the Renown Gain of individual classes (for example, so Assassins’ ability to unlock their feats is no longer a feast-or-famine situation),
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shift the focus for Point Gain/Renown Gain from being too heavily focused on defending a Capture Point (to now be a better spread between Capture Points and the Minion Lane),
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remove the uncontrollable Renown Gain from Special Renown Bonuses (so that teams don’t spike or snowball their renown as much with kill bonuses)
These main Dominion changes are now integrated into the Live game:
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Standardized Renown gains across all classes. All Renown gains are now equalized for all Heroes.
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Hero Kill: 20
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Kill Streaks: 8-20
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Minion Kill: 2
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Kill Assists: 10
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Defend Zones (kill on friendly Zone): 0
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Capture Zones: 10
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Contest Zones (fight on a Zone):
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Boosting Zones (stay on friendly Zone): 42/mins
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Revive: 20
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Rally: 30
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Special Renown Bonuses have been removed, apart from: Comeback, Revenge and Streak breaker.
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Defender Renown, which gave renown to all allies in a Zone for each kill within it, has been removed.
Feat Unlock Thresholds are now:
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Tier 1: 50 (was 58)
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Tier 2: 120 (was 155)
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Tier 3: 210 (was 265)
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Tier 4: 320 (was 335)
Points rebalance:
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Captured Zone: 0.9 Points/s (was 0.74 Points/s)
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Boosted Zone: 1.5 Points/s (was 1.85 Points/s)
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Captured Minion Lane: 1.5 Points/s (was 1.35 Points/s)
Renown Widget has been integrated!
CHANGES MADE BASED ON THE MOST RECENT TESTING GROUND:
Zone Capture Speeds
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Reverted to old values, meaning multiple players assisting the capture will make it speed up, just as it always has.
Boosting and Contesting Zone:
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Boosting: 42 Renown/minute (previous TG value was 30)
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Contesting Zone with no Owner: 30 Renown/minute (previous TG value was 36)
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Contesting Zone owned by opposing team: 30 Renown/minute (previous TG value was 36)
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Contesting Zone your team owns: 36 Renown/minute (previous TG value was 36)
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KNOWN ISSUE: The Renown tally shown in the Renown Widget will not be accurate when contesting a Zone; the values shown will be inflated. This is a display issue at this time.
AUDIO
BUG FIXES
FIGHTERS
Shinobi
Hitokiri
Kyoshin
FEATS
Gamers can find For Honor on PS4, Xbox One, and PC. To view the full patch notes for update 2.34, check out the link here.