Prince of Persia: The Lost Crown Shows the Potential for a God of War Metroidvania
Highlights
- Prince of Persia: The Lost Crown demonstrates how the 2D or 2.5D side-scrolling Metroidvania genre can be adaptable to many franchises.
- The IP excels in platforming, which translates well to the Metroidvania genre, offering familiar options found in games like Blasphemous 2 or Metroid Dread.
- While it may be unlikely, it would be great to see God of War make a similar leap to the Metroidvania genre, building on its successful reinvention in 2018 and incorporating its traversal methods from God of War Ragnarok.
There are a handful of Metroidvania tropes that Prince of Persia: The Lost Crown nails, yet the one notion it knocks out of the park is how adaptable many games may be to the 2D or 2.5D side-scrolling genre. There are enough of these Metroidvanias with tough combat and tougher platforming out there now that Prince of Persia: The Lost Crownmight not necessarily create a cataclysmic impact for some, but how it iterates on Prince of Persia in this space is truly commendable.
In essence, The Lost Crown has all the makings of an excellent Prince of Persia game. Its platforming is key here because wall-running and such traversal translates well to a Metroidvania with rigid geometry in its environments, leading to platforming options that aren’t unfamiliar to games like Blasphemous 2 or Metroid Dread. There are many influences peppered throughout that help reinforce its transition to the genre, and it would be terrific now to see God of War make a similar leap even if that’s highly unlikely.
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Prince of Persia’s Hop to a Metroidvania Should Be Inspirational
God of War recently reinvented itself with its titular fourth mainline entry back in 2018 and it’s enjoyed the spoils of an over-the-shoulder camera and elaborate combat systems since. There’s no reason to believe that Santa Monica wants to switch up its highly cinematic direction any time soon, either, as it helps strengthen its storytelling emphasis with a one-shot camera that follows the playable protagonist wherever they go.
It’s nice to have another way to progress through levels besides having to make one’s way up a wall or row a canoe upstream, and that fluidity in movement will hopefully be expanded on further with both Kratos and Atreus as their stories continue on diverging paths. Now, while Prince of Persia’s last game was released over a decade ago and a reinvention of its approach was warmly welcomed, God of War could still find it fortuitous to branch out with a Metroidvania of its own.
Prince of Persia: The Lost Crown Lays the Brickwork for God of War
God of War’s Hack-’n-Slash Days Show How It Could Transition to a Metroidvania
Remakes of the original God of War games as Metroidvanias would be intriguing, but would also likely be disappointing to anyone who prefers their nostalgic and dated hack-’n-slash genre. Instead, if a new God of War was made that fit somewhere else in the timeline and could behave as a spin-off, it might be more agreeable. Either way, a God of War Metroidvania with the art style of Prince of Persia: The Lost Crown could be phenomenal, especially with Ragnarok’s traversal methods and more being adapted.
God of War could have similar hack-’n-slash combat as The Lost Crown and even go back to its roots in that case, flailing the Blades of Chaos about and using them to reach ledges and platforms from a distance. Then, depending on when in the timeline it was set and which saga or mythology it’s involving, it could employ a series of other weapons and items to enhance gameplay. Transitioning from God of War’s archaic hack-’n-slash to a Metroidvania would have been a far simpler endeavor, to be sure, but there’s no telling how popular the former could be as even a one-off from Santa Monica.
PlayStation’s first-party games seem to be inspired by the roguelike genre at the moment, for example, and if Metroidvanias reach the same level of popularity in the near future it’s possible that something akin to that might be on the table. If for no other reason, The Lost Crown also demonstrates how phenomenal it could be to see God of War’s enormous boss fight spectacles in the same space.